Bardagi – The claim for gold
Dissolution has occurred in the Vikings homeland; the country´s resources are depleted and there is turbulence in the society. The High Jarl has invited a group of brave people the opportunity to try their luck in a newly discovered group of islands. The islands are rich of natural resources and your task is to gain control of these resources from the Barbarian tribes currently occupying the area. The takeover is to be done in any way possible; through trade, religious conversion or direct conflict. If you manage to overtake areas peacefully, the Barbarians might join your clan and aid you in your task. There are areas through the island that stand neutral against any invaders and there you can buy or sell resources & learn runes. During the game, your clan tries to build up their region and over shine their rivals with vast riches and wealth. At the game end, the winner is the Clan Leader who collects the most gold!
Introduction & How-to-play video
Game rules available in (click flag for download) – REVISED RULES (DE, IT FR) WILL BE AVAILABLE SOON!
Bardagi: The Claim for Gold is a card-driven, area management, adventure board game for 2-5 players, played in a number of rounds and each round is divided into 4 turn phases. Each player controls a group of Vikings; a Berserkur (your warrior), a Godi (your priest), a Kaupmadur (your merchant) and Knerrir (your Viking ship). These units are used to claim and overtake areas from the Barbarian tribes currently occupying the land. Players start at their home town and during the game, players overtake the areas surrounding their town to gain resources. Players gain resources each round, according to the areas owned, and with these resources they can reload the units, that are needed to overtake other areas, buy upgrades to improve their buildings, buy runes or trade resources in for gold. The aim of the game is to collect the most glory points within the given rounds to be declare the winner at game end.
1) PLANNING PHASE – Choose your cards – all players simultaneously.
Rounds 1 – 4, select the 6 cards you aim to use this round, any card combination.
Rounds 5 +, select the 8 cards you aim to use this round, any card combination.
2) ACTION PHASE – Execution, lay down your cards & resolve the card actions.
All players in starting player order, continuing clockwise.
3) BUILDING PHASE – after all players have had their turn.
Buy 1 building upgrade – starting player order, if you have the required resources.
Only the face up token can to be bought. When bought, turn the token underneath face up.
4) CLAIM PHASE – All players simultaneously.
- Claim glory
From areas, villages & gold mines gained and from building upgrades.
Move disk onto the area marker to show that area has given glory.
- Claim resources, gold & recruits
Move disk away from area marker to show that an area has been yielded.
- Place recruits on buildings, place Axe tokens. Advance turn marker.
Pass the Starting player token to the the player the left. New round.
THE GAME BOARDS
Bardagi – The claim for gold has two maps, Summer themed map (for 2 – 5 players) and Winter themed map (for 2 – 3 players).
The main Summer map shows one main island and a few smaller islands in the surrounding area. On the board you can also see trade tables and round counter spiral. Areas on the board are divided into different resource areas; gold mines (that yield gold coins), forest (that yields timber), quarries (that yield stones), iron mines (that yield iron), sheep pastures (that yield meat or wool) and cattle pastures (that yield hide or food). The map also displays your town as an area in your color, harbors, where your Knerrir starts and ends his sea journeys, raiders camps, that can be conquered to gain additional defense, sacred locations, where you can buy runes that can aid you and local villages that you can claim to gain new units for free each round. Some areas on the map are harder to reach than others due to impassable mountains, rivers (that can only be passed over bridges) or islands that can only be reached by sea.
The Winter themed map have more islands and players must use their Knerrir (Vikings ship) to reach locations that have the more valuable resources, iron, stone and gold. The center island is rich of resources and with the sacred location temple in the center it is often the vital conflict area, but then again you might just let the other two clans spill their blood there while you roam freely in other islands of the map. Or you might just use the opportunity and overtake the areas surrounding their homes. Decisions, decisions.
The player board represent your home area on the board, the area marked in your color. This is where you manage your units, store your goods and gain or loose your glory points during the game. On the top of the player board there is your storage, where you store your gained goods in their corresponding storage box. Below the storage boxes, you have the glory point track surrounding the town management area.
The surroundings of your town is shown to the left, with the harbor at the bottom.
To the right you have three building that are connected to your units. The Verslun (store) is operated by your Kaupmadur (Mercahant), the Virki (barracks) is operated by your Berserkur (warrior) and the Hof (temple) is operated by your Godi (priest).
The empty area to the right of the three buildings is where you place your building upgrades, when bought, that make your units better. You must first buy at least one first level building (small) before you can build a second level building upgrade (large).
At the beginning of the game, there are placed 6 plastic disks on each of the three buildings. These 6 disks represent different things for your units; for the Kaupmadur the disks count as 6 goods that he can use to trade from the Barbarian tribes, for the Berserkur they count as 6 warriors he controls and for the Godi, the disks count as 6 divine powers, he can use to convert Barbarian tribes or cast runes.
During the game, these disks get depleted and then you will need certain goods (shown in lower right corner of each building) to refill these disks. Therefore, you will need to control areas in order to receive goods from the area. In order to overtake areas, you will need to claim them from the Barbarians currently occupying the areas (by trade – Kaupmadur or conversion – Godi) or fight the area with your Berserkur warriors. After you have claimed an area, you place a disk in your color on it to mark the area yours. As long as you have a disk in your color on an area, you will receive resources from the area (gold or goods).
With your gained resources the Kaupmadur (Merchant) can buy building upgrades at his home town. The building upgrades gives the player glory points when purchased and a permanent improvement. The improvement gained can be related to one of the 4 units, increased number of gold or goods gained each round or extra glory points for specific area types owned each round.
There are two of each type of the smaller upgrades but only one of the larger ones. It total, there are 30 small upgrades and 15 large.
CARDS AND UNITS
Each player has four units they control during the game. To control an action of each unit, players use the corresponding cards. Players choose in secret the 6 cards they aim to use in the upcoming turn before the turn begins. Each card chosen represents one action of the chosen unit. The cards players aim to use can be a combination of one or all of the units. Cards chosen at the beginning are the cards players can use this turn, so therefore an unexpected move by an opponent might make the chosen hand less valuable.
He has the ability to strengthen defenses of any of his owned areas on the board by adding more disks during his turn, taken from his Virki.
He is also the only unit that can overtake a Barbarian mercenary camp, gaining valuable extra defense units to place on any of his areas (Axe tokens).
As an expert trader, he is the only unit that can trade goods for other goods or gold at Villages or home towns. More importantly, he can buy building upgrades that improves and strengthens the units and additionally score valuable glory points .
His also has the ability to learn and cast runs across the whole land. The runes he uses can either aid his clan or halter the opponents.
Due to his divine abilities, an area that has a Godi occupying it yields 1 extra resource during the claim resources phase of a turn.
He can carry all of your units at the same time and pick up and drop the units with the same movement action.
Knerrir can receive a rune and building upgrades that enables them to move long distances on the board, making them unpredictable carrying a Berserkur on board.
What they say about the game
“Bardagi is beautiful and adds a fun take on area control and resource management. It bears a steep learning curve, but levels out once you understand it, making it worthwhile for a group that favors complex player interaction and board control (Total score: 8.1 / User score: 8.4)” – Geeks under Grance (http://www.geeksundergrace.com/gaming/review-bardagi-the-claim-for-gold/)
“Awesome game! Wait, can we play it again? I want to try something different!” – Hildur Hreinsdóttir, one of many play testers.
” I really like the art style in this one. The central island map that you’ll be fighting over is gorgeous. Check it out.” – Mike Minutillo, BGG – Kickstarter Weekly summary blog.
“A gorgeous game !! Fantastic artwork, beautiful miniatures, a Viking theme that I love, …Really need to check this out !!!!” – Dirk Rieberghs, BGG – Stresses for Essen geek list.
Gioconauta, an important Italian resource for board gamers, is intrigued by the variety of strategies that can be pursued through the game play.
“Maybe it looks more like a Norse Mithology game, than a Viking game, but the artwork is phenomenal”..- Sam Healy, Dice Tower – Essen Spiel 2015 games preview.
“Look at that board! It is amazing!…. Fantasy fighting and I am happy about that” – Tom Vasel, Dice Tower – Essen Spiel 2015 games preview.