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The Nordic Heritage collection is a set of board games that take place in Iceland and Scandinavia during medeivel times. Although the games themselves are fictinonal, the theme and background inspiration for each game is based on actual stories, romours, artifacts and informations from the era.

All the games come in the exact same siced box with magnetic opening lid that functions as a part of the game components. The games have a small fotprint, take short time to play and have a simple game play.

Altough the games are quick to play, usually around 10-15 minutes per player, they still leave some challenges for more experienced players as they all have a basic version as well as an advanced version.  

In all of the games, there are some information about the game theme and the drive behind each game. So if they players are interested in getting some background information about the theme, they can but it is not mandatory in order to play the games. 

 

AN ACTION SELECTION DECK BUILDER GAME

A QUICK OVERVIEW

Vedur is an action selection deck-builder game for 2 – 4 players, ages 12 years and older.

In Vedur, players take turns to select actions to gain new cards or lay down cards in order to finish a weather tile to gain points.

After a certain amount of weather tiles have been finished, a game end is triggered and a winner is claimed!

MAIN GAME MECHANISM
  • Action selection. Choose between 3 basic actions and 7 Spirit actions in the advanced version
  • Deck builder.  In the basic game you randomly draw cards to use. In the advanced game, players can select the cards for their decks and therefore make more stragetic choices.
  • Semi cooperative. All players partisipate in finishing the weather tile, altough only one will gain a finished tile bonus.
  • Friendly gameplay. No fighting between players & no nasty maneuvers.
IN THE BOX

The game it self comes in a handy storage friendly box with a magnetic opening, 22 x 16 x 6cm. The box lid is used to stack some of the game componets.

Component overview:

  • 2 Central boards, for a 2 or 3-4 player game
  • 1 player board, 1 player aid, 12 starting cards, 2 player tokens, 1 scoring token & 8 cubes. 4 sets in four colours.
  • 46 weather cards, 32 Elixir cards
  • 24 weather tiles
  • 6 custom 1d6 dice
  • Rulebook
HERITAGE & HISTORICAL REFERENCES

The idea about the game is connected to a few things; the ever changing Icelandic weather, the medieval wise men that were in service of the leaders and the different ways they used to make predictions.

Seers or Wise men used different methods to look into the future to try to foresee things that haven’t happened. In Iceland, the weather was something that was needed to predict accurately. Some tried to foresee the upcoming weather by observing the animal behaviours, some looked for natural signs, some followed dreams and sightings while others threw runes, bones and animal intestines to gain a prediction. 

The town names in the game are actual medieval trading places in Iceland.

A SET COLLECTING ABSTRACT DICE GAME

A QUICK OVERVIEW

Runir is an abstract set collection dice game for 2 – 4 players, ages 8 years and older.

In Runir, players take the roles of Stone carvers that seek the honour of the Jarls. They use their stone cutting tools (dice) to carve runestones, get payment and fulfill the Jarl’s favors.

They get paid for their work in bronze, silver or gold, in addition they gain honour. At the end of the game, the winner will be the one with the most honour.

MAIN GAME MECHANISM
  • Dice roll & match. Roll six 6d dice that have rune symbols on them. Match the symbols with the runes on the board, mark them with your crystals and get payment. 
  • Goal fulfillment.  Players can gain bonus points if they finish certain goals during the game.
  • Set collection. Collect certain sets during the game to get extra points at the end of the game.
  • Friendly gameplay. No fighting between players & no nasty maneuvers.
IN THE BOX

The game it self comes in a handy storage friendly box with a magnetic opening, 22 x 16 x 6cm. The box lid is used to stack some of the game componets.

Component overview:

  • 6 corner boards, double printed
  • 1 central board that connects corners together
  • 48 acryllic crystals & 4 player scoring tokens in 4 colour sets
  • 60 coin tiles
  • 21 honour tiles
  • 10 custom 1d6 dice
  • Starting player token
  • Rulebook
HERITAGE & HISTORICAL REFERENCES

The Runes imprinted on the dice are the actual Icelandic Fuþark Runes (6 of them), that was used in Iceland from around 1300-1700.

During the early medieval times in the Nordic countries, Runes were the main way to write messages, ranging from item labeling to large heroic runestones. Rune carvers were actually the “rock stars” of their time as some were only doing work for the elites. It was a competitive society among the best rune carvers, where honour and glory was giving them the best jobs.

A TILE LAYING PATTERN MATCHING CARD GAME

A QUICK OVERVIEW

Sagnir is a tile laying card game for 2 – 4 players, ages 8 years and older.

In Sagnir, players take the roles as one of the guardians of the island. Your task is to adjust and change the landscape of the island so your mythical beings can thrive, by making a matching tile pattern.

When a certain number of mythical being patterns have been finished, it triggers the end of the game. The guardian with the highest points wins.

MAIN GAME MECHANISM
  • Pick up & lay down tiles. Players adjust and change the tiles on the board to match a pattern shown on their mythical being cards.
  • Competitive bonus race.  During the game, players can fulfill certain tile patterns on the board to claim a bonus. If another player does the same bonus later, he overtakes the bonus tile. Only the last player holding the tile gets the bonus point at the end.
  • Unique player powers. Each guardian has a small unique ability that is different between the others.
  • Friendly gameplay. No fighting between players 
IN THE BOX

The game it self comes in a handy storage friendly box with a magnetic opening, 22 x 16 x 6cm. The box lid is used to track the score.

Component overview:

  • 60 landscape tiles
  • 20 bonus tiles
  • 4 double sided protector tiles
  • 1 player pawn, 4 player tokens, 4 sets in four colours.
  • 28 Mythical being cards
  • Rulebook
HERITAGE & HISTORICAL REFERENCES

The idea about the game is connected to the vast source of sagas and mythical beings in Icelandic and Scandinavian folktales. 

All of the beings displayed in the game are based on these tales, they all come from sagas and myths.

The protectors come from the sagas behind the Icelandic Coat of Arms, as well as Nordic Mythology.

The landscape tiles are based on actual locations in Iceland.